And there’s enough variety in the skill tree and late game paragon board to build a unique character with some flexibility. It’s very easy to string a couple of skills together and then trample some idiot goatman into a wall. Going hand-in-hand with that thought, the actions that mesh with the annihilation are smooth. The best ARPGs reflect that beauty in simplicity. It’s satisfying to obliterate an entire horde of demons and grab the loot. That’s the whole point of these games, to line up a bunch of enemies and “smash your boy” like Khabib smashed Conor McGregor. Why did anyone play Diablo 2, Diablo 3, Path of Exile, Torchlight, or any other ARPG? They played them because they wanted to hammer a bunch of monsters into the dirt. skill tree and paragon board is solid enough.Here’s the good, the bad, and the ugly of D4: The good If you’re old enough, you’ll remember that Diablo 3 was complete ass before they fixed it up and turned it into one of the best games of the mid-2010s. It’s a flawed product, but zero games are perfect when they come out. Diablo 4 came out in June and I’ve played enough of it to give a solid B grade. It’s really slow on a summer Friday, so let’s talk video games instead.
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